Missing sideboard cards? The full 15-card sideboard runs about $67.86.
Buy sideboard on ManapoolEldrazi wants to ramp into Emrakul, the Promised End and Devourer of Destiny while grinding with Kozilek's Command and Malevolent Rumble; Wrath of the Skies sweeps their small Eldrazi Spawn tokens and cheaper threats while they still have little mana invested, and scales up as the game goes long. High Noon slows their ramp-into-bomb plan by limiting them to one spell a turn, which is brutal against a deck that wants to chain cheap cantrips and ramp spells. Goblin Bombardment is weak here since they have few small creatures worth sacrificing synergy around and no reason to race through combat tricks, and Lightning Bolt is undersized against their big colorless bodies. Keep the full energy/lifegain core (Ocelot Pride, Guide of Souls) since it still builds a fast clock before they assemble their ramp.
Sanctifier en-Vec has protection from black and red, so it can't be targeted or damaged by Lightning Bolt, and once it's on the battlefield Thoughtseize can't touch it. It is not immune to Flare of Malice, though. Flare doesn't target, and protection doesn't stop a sacrifice effect. It only takes the creature or planeswalker with the greatest mana value, so Sanctifier is usually safe only while something more expensive, like Ajani or Ranger-Captain of Eos, is on the battlefield. Its graveyard-exile ETB and replacement effect also disrupt their black and red graveyard cards, such as Nethergoyf and Street Wraith, and shut off Nethergoyf's escape. High Noon slows down their explosive low-curve draws by capping both players to one spell per turn, which hurts a deck trying to chain Stitcher's Supplier, Mishra's Bauble, and cheap spells. Lightning Bolt and Thraben Charm come out since their removal duties overlap with Galvanic Discharge and the matchup is more about racing and disrupting their graveyard engine than trading one-for-one burn spells. Keep Goblin Bombardment in, as it answers their small creatures like Stitcher's Supplier and Orcish Bowmasters cheaply.
Clarion Conqueror is a 3/3 flier that shuts off activated abilities of artifacts, creatures, and planeswalkers. That neutralizes Jace, the Mind Sculptor's loyalty abilities, Isochron Scepter, and the loyalty abilities of both Teferi and Narset. It does not stop their static abilities: Teferi still restricts you to sorcery-speed spells and Narset still limits your draws. It also shuts off your own creature, artifact and planeswalker abilities, such as Ajani's loyalty abilities and Ranger-Captain of Eos's sacrifice ability, so weigh that before deploying it. Sanctifier en-Vec is an efficient two-mana 2/2 that adds to your clock. Its protection from black and red does not help against Solitude, which is white, or against the rest of their removal, and its graveyard exile is mostly irrelevant here. Goblin Bombardment is weak against a deck that will simply Wrath of the Skies or Supreme Verdict away your board, so it comes out. Keep your proactive one-drops and Ragavan to pressure them before Teferi and Narset lock down your options.