Missing sideboard cards? The full 15-card sideboard runs about $55.25.
Buy sideboard on ManapoolThis is a pure race: Bogles just needs to assemble a hexproof threat and go over the top before Mountain-only burn and the Kessig Flamebreather/Guttersnipe engine adds up to 20 damage. Lifelink turns Armadillo Cloak-style damage into life gain that directly offsets their burn plan, and Sentinel's Eyes adds another cheap, resilient buff that also triggers Ethereal Armor and Ancestral Mask. Pyroblast and Red Elemental Blast stay home since the opponent's only blue card, Sneaky Snacker, is never actually cast. Keep Rancor, Armadillo Cloak and the full enchantment suite untouched since speed and life gain, not interaction, win this matchup.
Pyroblast is excellent here, countering or destroying Counterspell, Dispel, Brainstorm, Lorien Revealed, Spellstutter Sprite, Faerie Seer, Ninja of the Deep Hours and Baleful Strix, all staples of this grindy control deck. Mask of Law and Grace gives a hexproof creature protection from black, blanking Snuff Out, Cast Down and Agony Warp, which are the only ways Dimir can interact with your threats once they resolve. Cartouche of Solidarity's token is a liability against removal-heavy decks with Thorn of the Black Rose contesting the monarch, so it comes out in favor of more resilient, proactive pieces. Keep the core enchantment suite intact since your plan is still to go wide on auras and close the game before they grind you out with card advantage.
Faerie Macabre's discard-to-exile ability is a real answer to Dread Return: you can exile Dread Return from their graveyard to deny its flashback (sacrifice three creatures), and exile the creature cards they want to reanimate. It also disrupts their self-mill plan, where Winding Way and Balustrade Spy fuel their graveyard. The extra Ram Through gives you a way to push through or remove a problematic blocker like Troll of Khazad-dum or a Sagu Wildling before they stabilize behind Overgrown Battlement and Wall of Roots. Cartouche of Solidarity's 1/1 token is weak value against a deck that isn't racing you, so it's an easy cut. This matchup is close to a pure speed race since the opponent's deck is slow to assemble its mana engine, so keep the core hexproof threats maximized.