“Mono-Red Madness is a burn-focused combo-aggro deck that leverages discard outlets like Faithless Looting and Lava Dart to cast Fiery Temper at its madness cost, triggering damage-on-cast payoffs such as Kessig Flamebreather and Guttersnipe to rapidly accumulate lethal damage. Voldaren Epicure provides an early discard outlet and incidental life drain, while the deck chains cheap spells and looting effects to maintain card velocity and keep the damage pipeline flowing. The gameplan is to overwhelm the opponent before they stabilize, using the madness engine to generate mana-efficient damage well above the rate of the spells' face costs.”
Missing sideboard cards? The full 15-card sideboard runs about $76.25.
Buy sideboard on ManapoolThis is the mirror, so it's a race decided by who deploys the damage engine faster and more efficiently. Searing Blaze is excellent here, killing their Voldaren Epicure with ease and, with landfall, dealing a full 3 damage to also kill their Kessig Flamebreather while hitting them for damage, often a full 3-for-3 landfall blowout. End the Festivities sweeps their 1-toughness creatures (like Voldaren Epicure) while pinging them for 1, a great tempo play. Sazacap's Brew and Highway Robbery are the weakest card-draw pieces since speed matters more than raw card advantage in this race. Keep the full core engine intact since this matchup is won by who assembles Guttersnipe/Kessig Flamebreather plus spells first.
Red Elemental Blast and Pyroblast are premium answers here, countering Counterspell, Brainstorm, or their blue threats, or destroying a resolved Delver of Secrets, Tolarian Terror, or Cryptic Serpent. Their whole gameplan revolves around blue spells, so five copies of Blast effects is very strong. Sazacap's Brew and Highway Robbery are cut since they're clunky against a deck with hard counters like Counterspell. Trim one Fireblast since it's a dead card if they're tapped out holding up countermagic. Keep the core burn engine to race through their Force Spike/Dispel disruption before Tolarian Terror or Cryptic Serpent get too cheap.
Tron leans heavily on artifacts (Barrels of Blasting Jelly, Bonder's Ornament, Expedition Map, Giant's Boulder) and the indestructible artifact-land package isn't present here, so Smash to Smithereens is excellent, destroying a key mana rock or Giant's Boulder while dealing 3 to their face. Red Elemental Blast is mostly a sideboard hedge only useful if they bring in Blue Elemental Blast, so keep it in as insurance but its main value is destroying nothing blue in their maindeck—consider it a low-priority include only if you expect their sideboard cards; otherwise favor racing. Cut the slow card-draw pieces since this is a race against their bombs like Bramble Wurm and Nyxborn Hydra. Push damage fast with the core engine before they assemble their Urza lands into overwhelming mana.