“This deck is a Madness-based aggressive strategy centered on Survival of the Fittest and Wild Mongrel as discard outlets to cast Basking Rootwalla and Arrogant Wurm at drastically reduced costs. Survival tutors up key pieces like Squee (for repeated Survival activations), Anger (to grant haste to the team), and situational silver bullets, creating a self-sustaining engine that generates card advantage while pressuring the opponent with undercosted threats. The burn suite of Lightning Bolt, Incinerate, and Lava Dart (which can be flashed back from the graveyard as a free discard trigger) provides reach and removal to close out games or enable additional madness plays.”
Missing sideboard cards? The full 15-card sideboard runs about $74.23.
Buy sideboard on ManapoolThis is a pure race against a slow combo deck: Opalescence turns their enchantments into blockers/attackers, and Naturalize can pick off Opalescence, a Parallax Wave, or a Seal of Cleansing before it matters. Pyrokinesis is excellent here since it can be cast for free by exiling a red card, letting you clear Swords to Plowshares-wary blockers or finish them off without tapping out into a counterspell. Gempalm Incinerator's cycling ability scales off Goblins on board and is often a dead draw if they're removing your creatures with Swords, so it comes out along with a Mogg Fanatic whose 1 damage rarely matters against their bigger threats. Keep the pressure high and use Wasteland/Rishadan Port to slow down their Ancient Tomb-fueled draws.
Pyroblast and Red Elemental Blast are premium here since the opponent's entire game plan runs through blue spells: countering their Counterspell, Foil, or Daze to protect your own threats, or destroying a resolved Phyrexian Dreadnought is impossible since it's colorless, but you can still blast their Stifle or Vision Charm before it protects the Dreadnought's sacrifice trigger. Since their deck has almost no artifacts or enchantments worth Naturalize, that card comes out, along with the single Goblin Sharpshooter and Goblin Tinkerer which are too slow and narrow against a tempo-combo deck racing to kill you in two swings. Keep your curve low and your core engine intact to apply maximum early pressure before they land the Dreadnought.
This is the Goblin mirror, and the opponent has no blue spells or permanents, so Pyroblast and Red Elemental Blast have no legal targets and stay in the sideboard. Naturalize also has no real targets against their all-creature, all-land shell, so both copies come out. Pyrokinesis takes their place: it can be cast for free by exiling a red card from hand, and its 4 damage can be divided among several X/1 Goblins at once, such as Goblin Lackey, Goblin Matron, Mogg Fanatic and the Siege-Gang Commander tokens. Keep Mogg Fanatic in, since its 1 damage cleanly answers those same 1-toughness creatures. The mirror then comes down to sequencing: use Goblin Warchief and Goblin King to win combat math, and hold Siege-Gang Commander's sacrifice ability to snipe their Goblin Sharpshooter or another key 1-toughness Goblin. Removal and tempo plays matter most in this matchup.