Not on Arena (1): Kili the Resourceful. Arena will skip it on import.
Missing sideboard cards? The full 15-card sideboard runs about $156.
Buy sideboard on ManapoolMono Green ramps into big landfall threats like Mossborn Hydra and Icetill Explorer, so Erode gives us cheap, instant-speed answers to their biggest creatures while they're tapped out from ramping. Shattered Acolyte provides a lifelink body that can also blow up Earthbender Ascension or Sapling Nursery if the game goes long. Doc Ock's Tentacles and Basilisk Collar are too slow against a deck that just wants to overrun us with bigger bodies, and we can trim a Dwarven Mauler since our curve gets slightly higher with the incoming cards. Keep the full aggressive equipment suite since we're racing their slower ramp plan.
Dimir Midrange relies heavily on graveyard value from Enduring Curiosity recursion and Floodpits Drowner bounce loops, so Rest in Peace shuts off their card advantage engines and stops Enduring Curiosity from returning after it dies. The Queen of Dale punishes their noncreature-heavy removal and interaction suite by generating card advantage and bodies every time they cast Bitter Triumph or Requiting Hex. Doc Ock's Tentacles is clunky against their efficient removal, Basilisk Collar doesn't do enough against a grindy removal-heavy deck, and Raubahn's low toughness makes him an easy target for their abundant cheap removal. Our proactive aggression plan stays mostly intact since we want to close the game before their card advantage takes over.
BRG leans on graveyard recursion with Lively Dirge and sacrifice synergies through The Sackville-Bagginses and Umbral Collar Zealot, so Rest in Peace cuts off their reanimation plan and their sacrifice-for-value loops. Chainsaw's enter-the-battlefield damage can pick off small creatures like Gene Pollinator or Callous Inspector while growing into a real threat as their board trades. Doc Ock's Tentacles and Basilisk Collar are too reactive against a deck full of efficient removal like Requiting Hex and The Misty Mountains Cold payoffs, and Raubahn dies too easily to their removal suite. We stay aggressive and try to close the game before their card advantage engines take over.