“UR Aggro leverages cheap cantrips and spell-casting payoffs to develop threatening creatures that grow or gain evasion as spells resolve, pressuring opponents with a tempo-forward gameplan. The deck uses Slickshot Show-Off and Stormchaser's Talent as its primary win conditions, fueled by a high density of cheap interaction and card selection to maintain velocity. Burst Lightning provides both early removal and late-game reach, giving the deck multiple angles to close out games before the opponent stabilizes.”
Missing sideboard cards? The full 15-card sideboard runs about $24.05.
Buy sideboard on ManapoolBRG shares the same sacrifice/graveyard-value shell as the Jund Sacrifice list (Callous Inspector, Sackville-Bagginses, Fanatical Offering, Obsessive Pursuit), so the same graveyard disruption plan applies. Soul-Guide Lantern and Ghost Vacuum blunt their death triggers and recursive value while staying cheap enough not to slow our clock. We trim card selection and a combat trick since we want to be proactive and race before their grindy engine takes over. Keep the aggressive core intact to pressure them before Rottenmouth Viper and Requiting Hex stabilize the board.
This is a mirror-adjacent matchup where Izzet Spellementals wants to chain cheap spells into Hearth Elemental and Eddymurk Crab, so Spell Pierce is excellent at taxing their noncreature setup and follow-up spells on curve. Into the Flood Maw bounces a Hearth Elemental or a flashed-in Eddymurk Crab, resetting their tempo. We cut Secret Identity since it doesn't answer their engine, and trim a Full Bore since interaction is more valuable than a one-shot pump in this proactive mirror. Prioritize protecting Slickshot Show-Off and racing before Sunderflock or Traumatic Critique take over.
Mono-Green Landfall wants to ramp into big threats like Mossborn Hydra and Mightform Harmonizer, and Fire Magic's Fira mode for 2 damage can clean up Llanowar Elves and Sazh's Chocobo before they snowball off landfall triggers. Into the Flood Maw helps our creatures punch through their bigger bodies and resets threats like Mossborn Hydra. We cut some card selection since we want to be proactive and race their ramp plan rather than grind. Keep Burst Lightning and Wild Ride as our main way to close games quickly before they hit critical mass.