This matchup is a race where their Eldrazi Temple/Urza's Saga manabase powers out Emrakul, the Promised End and Devourer of Destiny far ahead of curve, so we want to be as fast and disruptive as possible. Damping Sphere taxes their multi-mana sources like Eldrazi Temple's {C}{C} ability while slowing their ramp, and Surgical Extraction/Faerie Macabre can strip a copy of Emrakul or Devourer of Destiny once it's in their graveyard, with Surgical Extraction also stripping remaining copies from their hand and library. Practiced Offense and the weaker Marauding Mako bodies come out since this matchup is about speed and disruption, not grinding board states. Keep Vengevine, Hollow One, and the burn suite in as our clock is faster than most of their draws.
Izzet Prowess is a low-to-the-ground tempo deck built around Dragon's Rage Channeler, Monastery Swiftspear, and Cori-Steel Cutter, so a cheap sweeper is very strong here. Rough/Tumble's Rough side deals 2 damage to each nonflying creature, wiping their Monastery Swiftspears and other small threats (though a delirious Dragon's Rage Channeler becomes a 3/3 flier that dodges it), and Meltdown for X=1 or X=2 can blow out their Cori-Steel Cutter equipment or Mishra's Bauble. Practiced Offense does nothing proactive against their aggression and Marauding Mako is too fragile to their Lightning Bolt/Unholy Heat, so both come out. Lean on our own burn spells and Blazing Rootwalla to race while sweeping their board when they overextend.
Esper Blink grinds with Solitude, Orcish Bowmasters, and Overlord of the Balemurk while disrupting us with Thoughtseize, so we want lean, resilient threats rather than clunky value cards. Surgical Extraction is excellent against Solitude and Overlord of the Balemurk, removing recursive threats from their whole deck after they hit the graveyard, while Faerie Macabre can proactively exile a problematic card and dodges their countermagic since discarding it to activate its ability isn't casting a spell at all. Practiced Offense is too slow against their efficient removal suite and Marauding Mako is a weak body versus Solitude/Orcish Bowmasters, so those come out. Keep pressuring with Vengevine and Hollow One before Overlord of the Balemurk and Quantum Riddler stabilize the game.
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