Sheltered by Ghosts exiles their best landfall payoff (Mightform Harmonizer or Bristly Bill) while giving our creature lifelink and ward to survive combat. Get Lost answers any threat that resolves, though it does give them two Map tokens which barely matter against our aggressive clock. We shave the slowest legendary and our weakest one-mana equipment since this matchup is a straightforward race we want to win before their mana engine scales up. Keep the low curve intact to pressure them before Earthbender Ascension and doubling effects take over.
Dimir Midrange leans on targeted removal (Requiting Hex, Bitter Triumph, Kaito's -2) and graveyard value from Enduring Curiosity; Dawn's Truce grants hexproof to dodge a key removal spell at the critical moment, and Rest in Peace shuts off Enduring Curiosity's return-from-death trigger and any graveyard recursion. Iron Hills Blacksmith and Dwarven Mauler are small bodies that die easily to their removal suite without generating enough value in return. Keep your Equipment package intact since it's your primary way to punch through their disruption.
Rest in Peace exiles their graveyard, shutting off Umbral Collar Zealot's surveil sacrifice loop, Lively Dirge's reanimation, and Greedy Freebooter's death value. Get Lost is clean removal for their best early threat like Magda, the Hoardmaster or The Sackville-Bagginses. We trim the slowest, most expensive legendaries since this is a grindy matchup where card advantage and disruption matter more than raw stats. Keep our efficient equipment shell online to keep pressuring through their removal-light, sacrifice-based plan.
Suggested new sideboard cards to pick up for the current metagame.
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