Esper Control wins by chaining answers β Counterspell, Orim's Chant, and Isochron Scepter backed by Supreme Verdict and Teferi, Time Raveler β so your gameplan is to jam early threats and protect them with Stubborn Denial and Consign to Memory rather than overextending into wraths. Leyline of the Guildpact is your best card in this matchup: hexproof from monocolored blanks both Prismatic Ending and Solitude targeting your creatures, so prioritize keeping it on board and build your domain around it. Consign to Memory comes in to fight their counter war and neutralize Isochron Scepter before it locks the game; Mystical Dispute and the additional Teferi, Time Raveler give you cheap, efficient ways to contest their blue spells and deny their own Teferi's tempo advantage. Ragavan and Territorial Kavu are your most important threats β Ragavan steals mana and cards while Kavu presents a clock that's awkward for them to profitably remove β so protect these over smaller beaters. Close out with Tribal Flames and Lightning Bolt targeting Teferi planeswalkers or their face; don't give them time to land Teferi, Hero of Dominaria and start generating card advantage.
Boros Energy goes wide with Ocelot Pride tokens and Guide of Souls triggers, so Wrath of the Skies is your premier answer to their board-flooding strategy β resolve it early before Goblin Bombardment turns their creatures into a damage engine. Consign to Memory is the all-star here: it counters Goblin Bombardment triggers, Guide of Souls's end-step ability, and Galvanic Discharge, neutering their entire synergy package at instant speed. Teferi, Time Raveler comes in to preemptively shut off Ranger-Captain of Eos's silence ability post-board and bounce permanents like Goblin Bombardment before it becomes a problem. Stubborn Denial comes out because Boros's threats are primarily creatures (which Denial can't touch) and Consign to Memory covers the non-creature spells and abilities we care about countering. Stay aggressive with Territorial Kavu and Scion of Draco β your large bodies outclass their individual creatures and Tribal Flames at five damage closes games before their life gain synergies spiral out of control.
Affinity wins through Kappa Cannoneer growing unchecked and Arcbound Ravager converting a board of zero-cost artifacts into a lethal threat, often backed by Metallic Rebuke to protect the gameplan. Wear // Tear is your most efficient answer, cleanly destroying Mox Opal, Urza's Saga (as an enchantment), and Engineered Explosives before they can be weaponized. Wrath of the Skies can reset their board at any X value you can afford, and at X=4 it sweeps even Kappa Cannoneer; hold it for a moment when Arcbound Ravager is tapped or they're tapped out so they can't sacrifice into modular to save counters. Consign to Memory is your most versatile tool β use it to counter Urza's Saga's construct-making activated ability, Arcbound Ravager's sacrifice trigger, or their Metallic Rebuke; Teferi, Time Raveler further shuts off their instant-speed interaction and can bounce Kappa Cannoneer to reset its counter accumulation. Ragavan and Nishoba Brawler come out because Affinity's artifact creatures and Ornithopter reliably block them, and Stubborn Denial's ferocity condition is less reliable when you may need to hold up mana for Wear // Tear or Wrath.
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